PhD in Computer Science
Harvard University, 2003
SpecNeRF: Gaussian Directional Encoding for Specular Reflections
Conference paper
3D Video Loops from Asynchronous Input
Conference paper
Deep Sketch-Guided Cartoon Video Inbetweening
Article
Rationalizing Architectural Surfaces Based on Clustering of Joints
Article
ShapeArchit: Shape-Inspired Architecture Design with Space Planning
Article
Deblur-NeRF: Neural Radiance Fields from Blurry Images
Conference paper
Neural Parameterization for Dynamic Human Head Editing
Conference paper
Water Simulation and Rendering from a Still Photograph
Conference paper
Let's See Clearly: Contaminant Artifact Removal for Moving Cameras
Conference paper
Document Rectification and Illumination Correction using a Patch-based CNN
Article
Progressive Color Transfer with Dense Semantic Correspondences
Article
Blind Geometric Distortion Correction on Images Through Deep Learning
Conference paper
Deep Exemplar-based Video Colorization
Conference paper
Example based Video Colorization
Conference paper
Deep Examplar-Based Colorization
Article
Gigapixel Panorama Video Loops
Article
Microshift: An Efficient Image Compression Algorithm for Hardware
Article
Conference paper
Shape-Inspired Architectural Design
Conference paper
Conference paper
Triangle Reordering for Efficient Rendering in Complex Scenes
Article
Gradient Magnitude Similarity Deviation on Multiple Scales for Color Image Quality Assessment
Conference paper
Registration Based Retargeted Image Quality Assessment
Conference paper
New Controls for Combining Images in Correspondence
Article
Triangle Reordering for Reduced Overdraw in Animated Scenes
Conference paper
Wide Dynamic Range PSD Algorithms and Their Implementation for Compressive Imaging
Conference paper
Temporal Coherence Methods in Real-Time Rendering
Article
Depth-Presorted Triangle Lists
Conference paper
Anisotropic Blue Noise Sampling
Article
Parallel View-Dependent Level-of-Detail Control
Article
Fast capacity constrained Voronoi tessellation
Conference paper
Interactive Painterly Stylization of Images, Videos and 3D Animations
Conference paper
Article
Relational Query Coprocessing on Graphics Processors
Article
Stack-based Parallel Recursion on Graphics Processors
Article
I3DC: Interactive Three-Dimensional Cubes
Conference paper
Parallel view-dependent refinement of progressive meshes
Conference paper
Stack-Based Parallel Recursion on Graphics Processors
Conference paper
Automated Reprojection-Based Pixel Shader Optimization
Article
Efficient Traversal of Mesh Edges using Adjacency Primitives
Article
Geometry-aware framebuffer level of detail
Article
An improved shading cache for modern GPUs
Conference paper
Relational Joins on Graphics Processors
Conference paper
Fast triangle reordering for vertex locality and reduced overdraw
Article
Explicit Early-Z Culling for Efficient Fluid Flow Simulation
Book chapter
Accelerating real-time shading with reverse reprojection caching
Conference paper
Conference paper
Fast triangle reordering for vertex locality and reduced overdraw
Conference paper
GPUQP: Query Co-processing Using Graphics Processors
Conference paper
In-memory Grid Files on Graphics Processors
Conference paper
Triangle Order Optimization for Graphics Hardware Computation Culling
Conference paper
Progressive Buffers: View-dependent Geometry and Texture LOD Rendering
Conference paper
Book chapter
Methods for Real-time Skin Rendering
Book chapter
Signal-Specialized Parametrization for Piecewise Linear Reconstruction
Conference paper
A Scalable, Distributed Algorithm for Efficient Task Allocation
Conference paper
Signal-Specialized Parametrization
Conference paper
Conference paper
SpecNeRF: Gaussian Directional Encoding for Specular Reflections
Let's See Clearly: Contaminant Artifact Removal for Moving Cameras
Explicit Early-Z Culling for Efficient Fluid Flow Simulation
Triangle Order Optimization for Graphics Hardware Computation Culling
Progressive Buffers: View-dependent Geometry and Texture LOD Rendering
Signal-Specialized Parametrization for Piecewise Linear Reconstruction
Deep Examplar-Based Colorization
Article
Gigapixel Panorama Video Loops
Article
Microshift: An Efficient Image Compression Algorithm for Hardware
Article
Conference paper
Shape-Inspired Architectural Design
Conference paper
Conference paper
Triangle Reordering for Efficient Rendering in Complex Scenes
Article
Gradient Magnitude Similarity Deviation on Multiple Scales for Color Image Quality Assessment
Conference paper
Registration Based Retargeted Image Quality Assessment
Conference paper
New Controls for Combining Images in Correspondence
Article
Triangle Reordering for Reduced Overdraw in Animated Scenes
Conference paper
Wide Dynamic Range PSD Algorithms and Their Implementation for Compressive Imaging
Conference paper
Temporal Coherence Methods in Real-Time Rendering
Article
Depth-Presorted Triangle Lists
Conference paper
Anisotropic Blue Noise Sampling
Article
Parallel View-Dependent Level-of-Detail Control
Article
Fast capacity constrained Voronoi tessellation
Conference paper
Interactive Painterly Stylization of Images, Videos and 3D Animations
Conference paper
Article
Relational Query Coprocessing on Graphics Processors
Article
Stack-based Parallel Recursion on Graphics Processors
Article
I3DC: Interactive Three-Dimensional Cubes
Conference paper
Parallel view-dependent refinement of progressive meshes
Conference paper
Stack-Based Parallel Recursion on Graphics Processors
Conference paper
Automated Reprojection-Based Pixel Shader Optimization
Article
Efficient Traversal of Mesh Edges using Adjacency Primitives
Article
Geometry-aware framebuffer level of detail
Article
An improved shading cache for modern GPUs
Conference paper
Relational Joins on Graphics Processors
Conference paper
Fast triangle reordering for vertex locality and reduced overdraw
Article
Explicit Early-Z Culling for Efficient Fluid Flow Simulation
Book chapter
Accelerating real-time shading with reverse reprojection caching
Conference paper
Conference paper
Fast triangle reordering for vertex locality and reduced overdraw
Conference paper
GPUQP: Query Co-processing Using Graphics Processors
Conference paper
In-memory Grid Files on Graphics Processors
Conference paper
Triangle Order Optimization for Graphics Hardware Computation Culling
Conference paper
Progressive Buffers: View-dependent Geometry and Texture LOD Rendering
Conference paper
Book chapter
Methods for Real-time Skin Rendering
Book chapter
Signal-Specialized Parametrization for Piecewise Linear Reconstruction
Conference paper
A Scalable, Distributed Algorithm for Efficient Task Allocation
Conference paper
Signal-Specialized Parametrization
Conference paper
Conference paper
No Publications |
COMP4451 | Game Programming |
COMP4981H | Final Year Thesis |
COMP4971C | Independent Work |
COMP4981 | Final Year Project |
COMP5411 | Advanced Computer Graphics |
CPEG4901 | Computer Engineering Final Year Project in COMP |
UROP1100L | Undergraduate Research Opportunities Series 1 |
COMP2011 | Programming with C++ |
COMP4910 | Co-op Program |
COMP4981 | Final Year Project |
COMP4981 | Final Year Project |
No Teaching Assignments |
No Teaching Assignments |
KOBUS CONRADO, Giovanna
Computer Science and Engineering
WANG, Sheng
Individualized Interdisciplinary Program (Robotics and Autonomous Systems)
WANG, Xuezhen
Computer Science and Engineering
ZENG, Yunfan
Computer Science and Engineering
ZHANG, Fanxing
(co-supervision)
Integrative Systems and Design
HU, Rui
Individualized Interdisciplinary Program
MA, Li
Computer Science and Engineering( Completed in 2023 )
TSANG, Siu Chung
Computer Science and Engineering( Completed in 2023 )
MOK, Chi Wing
Computer Science and Engineering( Completed in 2022 )
LI, Xiaoyu
Electronic and Computer Engineering( Completed in 2021 )
HAO, Guangyuan
(co-supervision)
Individualized Interdisciplinary Program (Artificial Intelligence)( Completed in 2022 )
UTTAM, Samarth
(co-supervision)
Integrative Systems and Design( Completed in 2022 )
ZHANG, Han
Computer Science and Engineering( Completed in 2022 )
ZHAO, Yutong
(co-supervision)
Smart Manufacturing( Completed in 2021 )
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